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Windows

Pro Audio DSP DSM v2.8 [WiN]

Pro Audio DSP DSM
Team R2R | 13 February 2019 | 34.4 MB
FFT based Audio Mapper by legendary console developer
Developed by Paul Frindle, the developer of some of the most respected and beloved products in the recording history, including the SSL E / G series consoles, and the mighty SONY OXFORD OXF-3 digital boards. Talk about some serious audio legacy here...

The DSM V2 plugin uses FFT analysis to accurately capture both, the frequency and level characteristics of your audio material. This "captured" FFT data can then be dynamically controlled using standard parameters (like Threshold, Ratio, Attack, Decay and Gain).

But unlike typical dynamic processors, these controls directly affect the FFT data, not just the audio. This way, you can capture the characteristics of any audio signal and apply it to any other sound or part!

Truly professional results can be achieved quickly for several dynamics processes, including (but not limited to): Loudness Enhancement, Compression, Vocal enhancement, De-Essing, adjusting different songs to each other in mastering, etc.

The DSM also includes a single-button Limiter function and Dithering, optimized to work with the DSM's 18-band (!) compression stage.

Get creative with this magic tool set!

Features

  • Controls both the frequency response and dynamic characteristics of audio material via FFT manipulation!
  • Quickly captures, modifies, and re-applies sound character to its own source, or copy characteristics to other sounds.
  • Sound character mapping between whole mixes, tracks, vocal parts, and instruments.
  • Continuity matching in mastering.
  • Low Frequency Attack control progressively increases the attack time for lower frequency signals in relation to higher frequencies.
  • High Frequency Release control progressively decreases the release time for high frequency signals in relation to lower frequencies, speeding up the gain recovery for high frequency compression events.
  • Parametric Threshold - an expert mode feature that allows the user to either modify a captured spectrum manually, or build a custom spectrum from scratch.
  • Stereo or dual mono operation
  • Included 24 bit Dither, with a selectable 16-bit Dither option!



HAPPY VALENTiNE'S DAY!!!

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Q) Did Plugin Alliance change the protection?

A) The first big change happened between All Bundle v3.0 and v3.1. Before
v3.1, there are no antidebug, antitamper, antirebuild things. There were
just C&R protection using SHA256/RSA2048/RC4/BASE64.

From v3.1, PA adopted protector which we call PA-Layer. (To be honest we
don't know the actual name of that protector. It looks different from the
popular cross platfrom protectors like VMProtect).

PA-Layer function :

* Packer (Section Encryption)
* Code Obfuscation + Virtualization
* Anti Debugging
* Anti Tampering

We developed custom loader for the Anti PA-Layer and released in short
term (v3.1, last PA full bundle for public till now). But PA updated
the protection immediately for Anti-Anti PA-Layer. Anyway, it is just a
small change. Maybe they would update the protection again after a while.

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Q) Why did some plugins continue to be cracked?

A) PA-Layer is adopted to the plugins developed by Plugin Alliance
(Brainworx) self. 3rd party plugins like Lindell, Unfiltered are not
protected by PA-Layer.

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Q) What the bad point of PA-Layer? Is it removed from R2R release?

A) Slow loading time, performance affection. If you want to compare the
performance, compare the latest one with the one from PA All Bundle v3.0.

Load many plugins -> Save Project -> Close DAW -> Reload It!

You can notice the big difference between them.

Unlike our full rebuilt iLok releases, PA-Layer is still there in our
releases and you will have any bad points of PA plugins.

Enjoy the unprofessional behavior of the professional plugins!

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Q) Why AAX got cracked and appeared beside the VST version?
Is AAX protected weaker than other plugin platform?

A) Yes, AAX is protected much weaker. While core protection (C&R and related
crypto) is still obfuscated/virtualized in AAX. We guess this is because
AAX needs digital signature by Avid, and some integrations of PA-Layer
conflict with it.

NOTE : AAX Crack by VR will crash randomly due to the bad bomb dealing.
It delays the crashing but it still crashes by some random seeds
(time64) and working time.

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Q) How long does it take to crack all plugins?

A) Just imagine yourself -
Generate, Test custom loaders for VST2/VST3/x86/x64, for 90 products.

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Q) I thought R2R was paid by Plugin Alliance to stop cracking.

A) We thought you were paid to complain R2R.




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